Large City: Räz Zerctuäb Ev

Räz Zerctuäb Ev

Räz Zerctuäb Ev
Example Undermountain architecture.
StateUndermountain
ProvenceTrïpghe Kingdom
Sub ProvenceUjéänfipo Hold
RegionBārvaq Forest
Founded1218
Community LeaderLord Shtumgli
Area158 km2 (63 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4322 m (14179 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population37106
Population Density234 people per km2 (588 people per mi2)
Town AuraTruename Magic
Naming
Native nameRäz Zerctuäb Ev
Pronunciation/zirktuˈəb/ /ev/
Direct Translation[critical] [victim; prey]
Translation[Not Yet Translated]

Räz Zerctuäb Ev (/zirktuˈəb/ /ev/ [critical] [victim; prey]) is a subtropical Large City located in Ujéänfipo Hold, Trïpghe Kingdom, within the Undermountain.

The name Räz Zerctuäb Ev is derived from the Sylvin language, as Räz Zerctuäb Ev was founded by Glêg̈, who was culturaly Undermountain.

Climate

Räz Zerctuäb Ev has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 3°C (37°F). Räz Zerctuäb Ev receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Zerctuäb Ev covers an area of nearly 158 km2 (63 mi2), and an average elevation of 4322 m (14179 ft) above sea level.

Overview

Räz Zerctuäb Ev was founded durring the early 13th century in winter of the year 1218, by Glêg̈. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glêg̈.

Räz Zerctuäb Ev was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Zerctuäb Ev is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Zerctuäb Ev is is constructed arround a series of narrow baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Räz Zerctuäb Ev's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Räz Zerctuäb Ev's unusual yet seemingly effective fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Räz Zerctuäb Ev hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Räz Zerctuäb Ev possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Zerctuäb Ev has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Zerctuäb Ev has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Zerctuäb Ev. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Zerctuäb Ev's parks.

Räz Zerctuäb Ev has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Zerctuäb Ev.

Räz Zerctuäb Ev has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Zerctuäb Ev has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Zerctuäb Ev has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Zerctuäb Ev has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Zerctuäb Ev has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Zerctuäb Ev has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Zerctuäb Ev has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Zerctuäb Ev's public wards, blessings, and other arcane systems.

Räz Zerctuäb Ev has an Arcane Academy which provides higher education in the arcane sciences.

Räz Zerctuäb Ev possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Zerctuäb Ev's grid is powered by mana accumulators.

Räz Zerctuäb Ev's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Zerctuäb Ev has a first rate hospital which caters to anyone in need of long term medical care.

Räz Zerctuäb Ev has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Zerctuäb Ev has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Zerctuäb Ev's natural decorations nor waterways.

Räz Zerctuäb Ev has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Zerctuäb Ev has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Zerctuäb Ev has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Zerctuäb Ev is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Zerctuäb Ev's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, autumn is skipped in Räz Zerctuäb Ev.

The Trailgaunt near Räz Zerctuäb Ev are known to be almost tame, such that they can be put to domestic use.

Räz Zerctuäb Ev's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 112
  • Farm Laborer: 185
  • Hunters: 132
  • Milk Maids: 92
  • Ranchers: 47
  • Ranch Hands: 98
  • Shepherds: 103
    • Farmland: 150650 m2
    • Cattle and Similar Creatures: 9276
    • Poultry: 111318
    • Swine: 7421
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3710

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 86
  • Bookbinders: 45
  • Buckle-makers: 47
  • Cabinetmakers: 88
  • Candlemakers: 123
  • Carpenters: 125
  • Clothmakers: 106
  • Coach and Harness Makers: 38
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 37
  • Cutlers: 31
  • Fabricworkers: 80
  • Farrier: 255
  • Furriers: 23
  • Glassworkers: 127
  • Gunsmiths: 83
  • Harness-Makers: 36
  • Hatters: 76
  • Hosiery Workers: 26
  • Jewelers: 41
  • Leatherwrights: 92
  • Locksmiths: 36
  • Matchstick makers: 59
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 46
  • Paper Workers: 53
  • Plasterers: 50
  • Pursemakers: 65
  • Roofers: 39
  • Ropemakers: 38
  • Rugmakers: 34
  • Saddlers: 67
  • Scabbardmakers: 81
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 35
  • Soap and Tallow Workers: 140
  • Tailors: 212
  • Tanners: 45
  • Upholsterers: 52
  • Watchmakers: 48
  • Weavers: 100
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 57
  • Butchers: 97
  • Chandlers: 95
  • Chicken Butchers: 96
  • Entrepreneurs: 39
  • Fine Clothiers: 92
  • Fishmongers: 95
  • Florists: 22
  • Potion Sellers: 62
  • Resellers: 142
  • Spice Merchants: 48
  • Wine-sellers: 72
  • Wheelwright: 59
  • Woodsellers: 35

Service workers

  • Bakers: 168
  • Barbers: 181
  • Coachmen: 51
  • Cooks: 176
  • Doctors: 83
  • Gamekeepers: 61
  • Grooms: 33
  • Hairdressers: 137
  • Healers: 114
  • Housekeepers: 106
  • Housemaids: 231
  • House Stewards: 103
  • Inns: 35
  • Laundry maids: 67
  • Maidservants: 115
  • Nursery Maids: 67
  • Pastrycooks: 132
  • Restaurateur: 161
  • Tavern Keepers: 142

Specialized Laborer

  • Ashworkers: 51
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 74
  • In-Town Couriers: 80
  • Long Haul Couriers: 84
  • Dockyard Workers: 68
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 107
  • Millers: 95
  • Miners: 84
  • Oilmen and Polishers: 56
  • Postmen: 84
  • Pure Finder: 48
  • Skinners: 106
  • Sugar Refiners: 21
  • Tosher: 55
  • Warehousemen: 112
  • Watercarriers: 78
  • Watermen, Bargemen, etc.: 123

Skilled Laborers

  • Accountants: 48
  • Alchemist: 53
  • Clerk: 71
  • Dentists: 37
  • Educators: 107
  • Engineers: 53
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 48
  • Civil Clerks: 86
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 86
  • Fixers: 45
  • Kami Clerk: 74
  • Landlords: 78
  • Lawyers: 45
  • Legend Keepers: 61
  • Militia Officers: 231
  • Monks, Monastic: 109
  • Monks, Civic: 132
  • Historian, Oral: 97
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 86
  • Priests: 142
  • Rangers: 48
  • Rat Catchers: 55
  • Scholars: 58
  • Spiritualist: 62
  • Slayers: 20
  • Storytellers: 130
  • Military Officers: 154

Cottage Industries

  • Brewers: 106
  • Comfort Services: 142
  • Enchanters: 40
  • Herbalists: 42
  • Jaminators: 123
  • Needleworkers: 112
  • Potters: 59
  • Preserve Makers: 109
  • Quilters: 54
  • Seamsters: 206
  • Spinners: 106
  • Tinker: 39
  • Weaver: 112

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 61
  • Costumers: 22
  • Dancers: 43
  • Drafters: 24
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 35
  • Musicians: 123
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 109
  • Writers: 119

Produce Industries

  • Butter Churners: 123
  • Canners: 103
  • Cheesmakers: 142
  • Ice Merchants: 16
  • Millers: 75
  • Picklers: 63
  • Smokers: 46
  • Stockmakers: 41
  • Tobacconists: 59
  • Tallowmakers: 90

13975 of Räz Zerctuäb Ev's population work within a Foundational Occupation.

21276 of Räz Zerctuäb Ev's population do not work in a formal occupation, but do contribute to the local economy. 1855 (5%) are noncontributers.

Points of Interest

Räz Zerctuäb Ev is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

The the a Plackart of Chronomancy, an a Plackart imbued with notable amounts of Chronomancy energies was created in Räz Veg Vewcub by in time immemorial, reportedly some time during the late 2nd century.

History